Version 0.7 Release Schedule


Merry Christmas to you all! I've brought gifts and among them is the newest update of my game:

Release Schedule:

  • Commanders: 18.12.24
  • Lieutenants: 25.12.24
  • Sergeants: 01.01.25
  • Privates: 08.01.25
  • Public Release: 15.01.25

Changelog (compared to public release 0.5.1):

  • 1.075 new HD renders
  • 83 new animations
  • 11.419 new lines of code
  • 3 new sex scenes
  • 26 new SFX and music tracks
  • New turn-based mini-game

Current stats:

  • 7.727 HD renders
  • 320 animations
  • 67.762 lines of code
  • about 8 in-game weeks of content
  • 212 SFX and music tracks

I've spent the past weeks mostly on creating the second iteration of a turn-based combat minigame. During that, I rewrote most of the underlying code, so there might even be new bugs/inconsistencies in the first installment. But on the other hand, I found 2 bugs in code, that went unnoticed the last time. But sadly, one of the bugs caused molecular blueprints to not be saved correctly. Hence your catalog of trophies will be nulled when using an old safe.

Additionally, I have already finished the texts for V0.8, hence production for renders will start this evening, so I'll probably have the first beta ready, before the public release.

Also, if you've played the third beta and are wondering why the file size has been reduced, I have just reduced/increased the compression on some animations to keep the file size below the 5GB threshold of MEGA, so you're not mission out on anything with this version.

The Patreon-only early access can be acquired here: https://www.patreon.com/JanmusSura

The last public update (V0.6) can be downloaded for free here: https://janamus-zura.itch.io/funkelregen

Get Funkelregen

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.